Multi-view stereopsis generalizes ๐ฟ Two-View Stereopsis to
There are a multitude of approaches to this problem. A few of the more common ones are below.
Depth Map Fusion
The most straightforward approach is to simply fuse the two-view stereopsis depth maps together. That is, for each pair of the
Plane Sweep Stereo
Plane-sweep stereo constructs a robust depth map for a single view by scanning the world plane-by-plane. That is, we pick a view as the reference, then sweep a parallel plane across the optical axis; for each plane
Space Carving
Space carving builds a 3D world model by iteratively โcarvingโ a voxel grid. That is, we start out with a full grid. Then, we choose a voxel, project it onto the views, and remove it if itโs not photo-consistent.
Visual Hull
The visual hull follows a similar idea to space carving but in the reverse direction: for each view, we segment out the object and then project it into 3D space. The final shape is the intersection of the back-propagated volumes.
Surface Expansion
Surface expansion revisits the feature matching idea from two-view stereopsis but adds robustness by changing our strategy for selecting matches. We first start out with a sparse set of confident matches, then โexpandโ them to nearby locations, iteratively growing our matches from the most confident locations toward nearby semi-confident ones.