3D shapes and surfaces can be represented in a variety of ways, each with own advantages and functions.

Point Cloud

The most basic way is a set of points; plotting them together gives us a point cloud, which isnโ€™t a complete shape but gives a general notion of what the shape looks like. Point clouds are typically outputted by real-world sensors and can be further processed into meshes.

Polygon Mesh

A polygon mesh is a collection of vertices, edges, and faces that define the object. The faces are triangles defined by 3 vertices and 3 edges; though simple, they can model complex objects at high resolution. Meshes are commonly used for 3D modeling and graphics.

Voxel Grid

The voxel grid is a direct successor to the pixel grid (in standard images) to 3D space. We maintain a 3D matrix that discretizes the volumetric space, and each cell is either or depending on whether the shape occupies it or not.

Implicit Field

The above methods all explicitly represent the shape; that is, we can directly get the shape from the representation. However, their expressiveness is limited: point clouds arenโ€™t complete shapes, and both meshes and voxel grids are discretized versions of the actual object.

A more appealing alternative are implicit fields, which implicitly model the shape by parameterizing some other value. The shape can then be โ€œextractedโ€ from the field via ๐ŸงŠ Marching Cubes, but in the implicit form, we can achieve a continuous (and thus infinite) resolution.

Occupancy Field

The occupancy field is a function that maps a 3D point to its occupancyโ€”whether the point is in the object, or for โ€œin objectโ€ or โ€œfree spaceโ€ respectively. That is, the occupancy field is defined as

Signed Distance Field (SDF)

The signed distance field (SDF) encodes a bit more information than the occupancy field; rather than just or , the SDF is a function mapping the point to the distance from the point to the objectโ€™s surface (with positive being outside and negative being inside the object). That is, our function is